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ROP v2.2 Release

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ROP v2.2 Release
After months of anticipation from both you and us, we now present to you ROP v2.2, our first version to use the praised -mod switch! Apart from the -mod switch, features to be noted are the 4tpy mod, our own governments system, new temples for all factions, new campaign map textures and not to be forgotten: Makedon and the mighty Median Empire are now playable! For a full list of changes, click Read More!

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Rise of Persia 2.1 released!

The Rise of Persia Development team is proud to present to you - after months of blood, sweat and tears - the next version of our modification: ROP 2.1 - Beta! Above all features present in our previous release, we now have recreated the army of the Indian kingdom of Magadh, all factions have accurate character names, and there's a whole new AOR based recruitment system in place!

Here is some more information regarding our mod, including a complete New Features List of this version. If you feel like downloading right away, just scroll down ;)


Introduction
The Rise of Persia Mod is set in the 6th century BC, a most fascinating era of mankind's history. It was the time of four grand empires having divided the known world from the Mediterranean Sea to the River Oxus in the east among themselves after the seemingly invincible Assyrian might had been broken. All of them had ventured through great struggles in their past for becoming the dominant superpower deciding the fate of all mankind.

In the east lay the vast dominion of the Median lords, the undisputed masters of the Iranian Plateau, ruling territory from Asia Minor to the most distant places of east Iran. These dreaded Iranian warriors had overcome the mighty Assyrians, the Kimmerians and the Skythians, they had forged an empire by the means of war that nobody could match in size or power. Yet their wise kings had now been avoiding open conflict on all fronts, making alliances with the Babylonian heir of the Assyrian realm.
Babylon, located deep in the cradle of civilization, had finally revolted successfully against the Assyrian murderers and flattened their seat of power, utterly destroying their capital Niniveh in retaliation. Babylon's Great Kings took most of their territory including that of the rebellious Judah kingdom in the Levant. Brute force had made them submit, but clemency and captivity ensured their loyalty. Babylon and Media had been friends since the Assyrian Downfall, but there was enough space left to conquer.
The shadow of the Assyrians was long and their final end had also freed the time-honoured Kingdom of Egypt. The 26th Dynasty had successfully reclaimed its inherent place among the super powers again. Although their great Pharaohs had to face severe problems due to growing mercenary influence and also from the threats posed by Libyans, Greeks and Babylon, they were able to prevail over all these.
An ally of Egypt was Lydia, the most powerful Nation of Asia Minor. Their war-mongering kings of the Mermnads' Dynasty hold sway with an iron fist over the lands between the Black Sea and the Mediterranean Sea. Nobody had ever defeated them and their lance-wielding cavalry is as feared as Iranian archers or Greek hoplites. Even the gargantuan Medes could not defeat them and the Greeks of Ionia suffered the same fate as the rest of Asia Minor.

These four super powers came to terms of trade and co-existed more or less peacefully, despite some grim tensions between them regarding their bellicose past. Now was also the time when the Greek city states grew to a potentially serious contender for these powers. If an ambitious city state managed to master all of Hellas then a new and dangerous power would threaten to unbalance the tense equilibrium of the four empires. But while the colony of Kyrene in north Africa could hold their own even against the Pharaoh, the Ionian Greeks were in submission. However, the true reason of their rise was not war, but trade making them rich.
On the other end of the known worlds were the Indians, not yet involved in any of the others� business. The heavy incursions of the northern nomads, which had devastated Asia and Europe in the past were over, nevertheless everyone needed to watch them carefully. In the south, Nubians and Arabians were in danger of being conquered by the expanding powers, who had decided not to engage each other.

Nothing seemed to stop their tetrarchy, but the world changed forever, when one man stood up against the Medes. His name was Kurus and he was the leader of the ignominious Persian tribe. He vanquished the Medes, crushed the Lydians and conquered Babylon. He created the Persian Empire, one of the most splendid the world has ever seen. However, at the beginning of our mod he is just a tribal leader, alone against the super powers.

The year is 559 BC and the Rise of Persia is about to begin.




Full Feature List:

Factions

-Newly created for Magadh (Indian) faction implemented

New Features

-New recruitment system for all factions, based on the faction's historical type of conquest
-Added an Indian culture
-Accurate character names for all factions
-Mercenary pools added
-Many new Rebel factions
-Royal Road buildable by Persia

Balancing and Gameplay

    -Lots of changes to terrain, rivers, province borders and port placement for a better roads system (improves AI behaviour)
    -Few regions added or deleted for better balance
    -Media has more territory (stops Babylon from steamrolling the area between Lydia and Media)
    -Lots of changes to unit balancing (most units have their morale increased by 1 to 3 points)
    -Added an immobility trait (keeps armies and their general at the place where they are placed at gamestart)
    -Changed many city sizes and added lots of buildings to cities
    -Added a small navy to all factions that border the sea at gamestart
    -Toned down the rebel navy generation rate

Miscelleaneous

    -Replaced RTW logo in main menu page with ROP logo

Bug Fixes

-Added missing sprites (for reskinned horses)
-Army placement fixed (no barbarians in Persia anymore)
-Sparta can't build stone walls in Sparta anymore

Installation Instructions and Download Links

ROP 2.1 is not offered supported or offered for download anymore. Please use ROP v2.2 until v3.0 is released ;)

Thanks to:

The Team:

Nero666 - Lead Developer
Rez - Lead Historian, Texts
Goscinio - Lead 3D artist
FliegerAD - All round Historian
Zenith Darksea - Greek historian
Spurius - Jack of all trades
Celtic Man - Musician
Kallikratis - 3D Artist
Kasetuh - Map Refinements
Vikrant1986 - 3D artist

Special thanks:
CA - for making the wonder that is RTW
Faeghi - Creator of Rise of Persia
Rome Total Realism - for allowing the use of several models
Europa Barbarorum - For their animations pack
Malrubius and the TTO - for creating the GAFH (Genetics, Aging, Family and Health) mod
Fourth Age TW - for their double horse model (four-horsed chariot)
Dark Fenrir - For several models and skins
Lupus_Gr - For several faction Icons
Swampthing - For his stats balancing system
Uranos - For Mapping
King Louise Assurbanipal - For skins/Models
Alxcruel - For Skins/Models
TheLordskinner - For original Forums
Julius caesar - For coding
Irish Lord - For Skins
Bananafish - For research
Swordfish - For early Website development and Music
Darkragnar - For Indian Music
Mr Jones - For research
VandalCarthage - Historian
wipeout140 - For coding
Antiochus Epiphanes - For skinning
Lentonius - For skin/model
Pinarius - for his horse models

Conditions of use:

This mod is for personal use only, anyone who wishes to use parts of our mod in a modification of their own must obtain the express permission of the full Rise of Persia team first.
Enjoy!

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